Its prerequisites can include no more than a single ability score, which cannot require greater than a 13 in the ability, no more than a single feat (which must also be a combat feat), no more than a single rank of a single skill, and nor more than a +1 base attack bonus minimum. The feat selected cannot be one that adds to all attacks or all damage (such as Weapon Focus or Weapon Specialization), or a flat bonus to AC (such as Dodge), and it must be a Combat feat. What feat can be selected and how it can be used are subject to the Rules, outlined below.Ĭraft Magic Arms and Armor Spells tactical adaptation Cost +1 bonus This special ability grants the use of one specific combat feat, selected when the weapon is created. Price +1 bonus Aura moderate transmutation CL 8th Weight . So, let’s look at defining a combat feat magic weapon special ability. (There are also the training special ability, that gives you a feat but you still need to meet its prerequisites to use it, and the sylvan scimitar that give you “use of the Cleave feat” along with some other abilities under specific circumstances, so magic weapons granting some combat feats is clearly within a special ability power range.) It also opens up some martial options for character’s who can’t manage to take those feats in the same way metamagic rods opened up metamagic feats even for spellcasters who don’t take the feats. That means if we can figure out a set of rules for what combat feats are appropriate for use as magic special ability, we potentially add a vast number of new magic options a GM can use to create fun, interesting, useful, balanced magic weapons. The existence of the mighty cleaving special ability tells us there is a range of combat feats that gaining access to through a weapon is worth a +1 bonus equivalent magic weapon special ability - but that it’s not all combat feats. Mighty cleaving requires you to have the Cleave feat, but it then does as much as Cleave does (give you one additional cleaving attack a round)… but not as much as Great Cleave does (the normal next step in the Cleave feat chain). (Alternatively you could place “mighty” in front of everything and use the gerund form of any feat name, so the mighty power attacking special ability lets you use Power Attack with that weapon… but that feels awkward to me, so I’m not doing it. In other words, the power attack magic special ability lets you use the Power Attack feat with your weapon. And, when referring to a combat feat magic special ability by name, this article italicizes the property, but does not capitalize it. But instead, the magic weapon special ability mighty cleaving. Well, not the feat Cleave (at least not exactly). So, let’s more-than-triple the number of magic weapon special abilities costing a +1 bonus you can have in your 1st-edition Pathfinder Roleplaying Game.
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